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Port royale 4 review
Port royale 4 review











port royale 4 review

port royale 4 review

Looks-wise, Port Royale 4 is pretty basic but the colour scheme is pleasing to look at and in fairness, this isn’t a game about flashy graphics. Later on, you’ll be facing much tougher opponents equipped with much more powerful fleets. Early on in the game the AI isn’t too smart and gives you every opportunity to win. There are also special abilities that you can collect throughout the game which will have a massive impact on the outcome. You’ll need to make the most of each of your turns to try and use both of your broadsides to dish out the maximum damage. Combat is turn-based and set over a gridded play area. This offers quite a change of pace to the game and changes things up nicely. I’d built a massive fortune by this point and it might be an idea to add a feature where you can pay the Viceroy to get more time.Ī new addition to Port Royale 4 is naval combat. This feels a bit harsh in my opinion as I was six hours into a campaign at one point only to have it fall apart at the last minute. I found that I needed to restart my game a few times in order to adapt where I spent my points as I knew what was coming ahead. If you fail any mission by the allotted time it’s game over. All in all, Port Royale 4 is a good management game with superb visuals, offering enough freedom to let you build your own merchant empire in the Caribbean to your heart’s content. Fame builds up frustratingly slowly and is crucial to completing the missions given out by the Viceroy. These upgrades range from hiring captains for your warships or allowing you to build new businesses in towns. Credit: Gaming Minds / Kalypso MediaĪs you slowly build your empire you will gradually accrue fame points, think of these as experience points that can be spent on upgrades.

PORT ROYALE 4 REVIEW SERIES

Aesthetically, the series is the best its ever been. These licences get increasingly expensive as the game progresses but as they are necessary you’ll have to foot the bill sooner or later. Well give this a resounding 'Yeah, its decent'. To trade with a different town you need to buy a licence, the same if you want to build in a given town too. This will suffice early on in the game but has the potential to cripple you later on. To aid the newer player there is an auto setting for what to buy and sell at each town. Thankfully you can set up trade routes to automate a lot of this but as with most things in Port Royale, they are not especially user friendly until you get to grips with them. The problem, however, is that there are sixty different settlements to trade with and they all make and want different things. Making money is relatively simple on the surface, you buy items cheaply from one town and sell them at a profit at the next.













Port royale 4 review